Recent Posts

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Otherkin and Beliefs / Re: Sexually Differentiated Jawlines
« Last post by OllieWelcz on December 12, 2018, 05:53:05 am »
Ich möchte über das Wissen auf dieser Website Bescheid wissen, unabhängig davon, ob die Daten tatsächlich ausgetauscht werden oder nicht, weil ich die Informationen ändern möchte.
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Introductions / Re: "unofficial" theme song
« Last post by OllieWelcz on December 12, 2018, 05:52:36 am »
Das Wichtigste, was ich verstehe, ist, dass diese Website eine sehr kenntnisreiche Website ist, in der sehr viel Informationen ausgetauscht werden kann.
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General Discussion / Re: Dragon Hall of Fame
« Last post by Kanukiyo on December 11, 2018, 11:10:24 pm »
I love this story. And think that it really benefits my research.
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Introductions / Re: Drawn by the Echoes of Memory
« Last post by Kanukiyo on December 11, 2018, 11:10:10 pm »
I'm studying and researching this seriously. And think it is very interesting.
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Life Stories / Re: Watcher, Rebel, Broker, Beggar: Part One
« Last post by CrystalisRC on October 14, 2018, 08:24:47 pm »
we all have our stories to tell.
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Otherkin and Beliefs / Re: Daily Life and Otherkin feels
« Last post by Doksomhen on September 11, 2018, 04:53:45 am »
I've been searching for this for a long time and want to have more.
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Otherkin and Beliefs / Re: introduction article
« Last post by Doksomhen on September 11, 2018, 04:51:08 am »
Oh yes, I'm looking for a man like this, and I think it's great.
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Gaming Discussion / Deep Rock Galactic
« Last post by Rakeela on July 08, 2018, 12:23:33 am »
Deep Rock Galactic is one of my favorite games.  It's a co-op FPS.  The theme is space dwarves on a bug-infested planet.  Roles: Gunner (minigun, power revolver, satchel charges), Scout (assault rifle, shotgun, flare gun), Engineer (shotgun, RPG, turrets), and Driller (flamethrower, weak revolver, satchel charges).  Each class has a mobility option:  Gunner has ziplines, Scout has a grappling gun, Engineer has a platform gun, and the Driller has drills.  The Scout's mobility option is the only one that doesn't make the map easier for other players to navigate, but they have the flare gun to provide good lighting for everyone else.  The Scout is also fast, light, and well-armed.

The dwarves in the game seem basically immortal.  They make reference to lethal risks, but anyone who doesn't get out of a mission alive is listed as MIA, not KIA, and dwarves can take arbitrary amounts of damage after taking enough to down them without ever being out of the game.  Team members have unlimited revives as long as there's anyone on the team still on their feet to revive them.  (While playing solo, the robot ally can offer three revives.)

Effective cooperation is a big theme of the game.  It has a solo play option (with a flying robotic companion), but it's better to play in 3s and 4s.  I haven't had any bad experiences so far with random matchmaking, but I prefer playing with people I actually know.  So I'm always looking for people to play Deep Rock Galactic with.  My favorite class is the Driller, though as I've already leveled the Driller fully, I usually play other classes to continue gaining XP with them.
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Otherkin and Beliefs / Re: Wind
« Last post by Rakeela on July 04, 2018, 02:07:05 am »
I don't have to think about wind to feel it, sometimes.

I used to feel a phantom tail, phantom wings.  I even had some of the usual stories of the world seeming to bend in little ways to a phantom tail.  People tripping over it, doors rebounding off of it, this one time some schoolyard jerk came up behind me and stomped on it.  I don't know where he got the idea.  Well, none of the phantom limb sensation stuck around when someone told me spirituality was boring, even though telling me that couldn't make me not a dragon.  The phantom wind sense survived through years.  I didn't need to think of wind as a spiritual phenomenon to care about it as though it were.  To risk a bit of materialism, maybe part of my brain watches the rest of me, and can reward me with the sensation of wind.  Otherwise, maybe it really is a spiritual holdover from a life of false service to a wind goddess.  I'd like that better.  It's part of my reward function either way.
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Otherkin and Beliefs / Re: Sexually Differentiated Jawlines
« Last post by Rakeela on July 04, 2018, 01:59:54 am »
When you specify a pattern, other patterns fade.  I consider this to be interesting.  There's nothing fearful to the process.  Decisions can be made again, made anew.  New patterns can be projected.  Faded patterns can be revived.  A pattern formed in one place, one mind, does not stop the same pattern from forming elsewhere.  A decision made that fades a pattern in one mind does not fade that pattern in any other mind.  An error in specification leads to bad refinements of the pattern.  What makes an error?  What makes a bad refinement?  That's totally subjective.  Sometimes the recognition of error comes in just noticing that something faded was desirable.
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